

“Family friendly games made for horse fanatics” is how Horse Isle 3 introduces itself on its website and promises “Clean, nonviolent fun, with some education tossed in.” I chose to tackle this subject nonetheless, because I know many players are unhappy with what went down and want it documented, and because this whole discussion can serve as a fantastic example for why community management is a crucial component of game development.Īnd for readers who do not usually follow The Mane Quest and the general horse game situation: Dear God, please take notice of how badly we need well made, well managed games in this genre. If you’re not already part of this community or its surrounding discussions, much of what I’ll tell you in this article is going to sound absolutely ridiculous. After all, I had made my peace with the fact that the game is not for me, had put my most urgent criticisms into words, and had offered players a bit of insight into how HI3 is being made, and what problems I see with that.Īnd then, the Gulag incident happened. When I published my article about Horse Isle 3’s development in December, I was certain I was done writing about this game for a while.
